Source Themes

Exploring Quadrangulations

We present a framework for exploring topologically unique quadrangulations of an input shape.

Freeform Shading and Lighting Systems from Planar Quads

The topic of this paper is optimized shading and lighting systems which consist of planar fins arranged along the edges of a quad-dominant base mesh, that mesh itself covering a reference surface.

Discrete Line Congruences for Shading and Lighting

Two-parameter families of straight lines (line congruences) are implicitly present in graphics and geometry processing in several important ways including lighting and shape analysis.