Source Themes

Interactive Modeling of Architectural Freeform Structures

Not only do various kinds of meshes with additional properties (like planar faces, or with equilibrium forces in their edges) become available for interactive geometric modeling, but so do other arrangements of geometric primitives, like honeycomb structures.

Freeform Honeycomb Structures

Motivated by requirements of freeform architecture, and inspired by the geometry of hexagonal combs in beehives, this paper addresses torsion-free structures aligned with hexagonal meshes.

Exploring Quadrangulations

We present a framework for exploring topologically unique quadrangulations of an input shape.

Freeform Shading and Lighting Systems from Planar Quads

The topic of this paper is optimized shading and lighting systems which consist of planar fins arranged along the edges of a quad-dominant base mesh, that mesh itself covering a reference surface.

Discrete Line Congruences for Shading and Lighting

Two-parameter families of straight lines (line congruences) are implicitly present in graphics and geometry processing in several important ways including lighting and shape analysis.